
For more information, see Audio Assets and Sound Objects.Ī Decal object is an object that displays an image that stretches to fit the surface of a part or union when you apply an image asset ID within the Decal.Texture property, and a Texture object is an object that displays an image that repeat both horizontally and vertically on the surface of a part or union when you apply an image asset ID within the Texture.Texture property. Where you place the Sound object in the data model changes where the sound emits and how its volume changes in relation to each user's position within the experience. For more information, see Meshes.Ī Sound object is an object that emits audio when you apply an audio asset ID within its SoundId property. obj format from third-party modeling tools. You cannot create meshes in Studio, but you can import them in either. For more information, see Models.Ī MeshPart is a type of part object that includes a physically-simulated custom mesh. Whenever you group objects together in Studio, they automatically become a Model object. A Model is a container object for geometric groupings, such as BasePart, MeshPart, Motor6D, and other Model objects.
